Tie logic added

This commit is contained in:
2021-12-28 11:08:55 -03:00
parent 6d2f011c9b
commit 8a4aa970ee
3 changed files with 57 additions and 5 deletions

View File

@@ -1,7 +1,5 @@
export default function checkVictory(combinations, boxes) {
export default function checkVictory(combinations, boxes, globalBoxesMarked) {
const boxesSorted = boxes.sort()
const result = []
combinations.forEach(combination => {
@@ -11,8 +9,16 @@ export default function checkVictory(combinations, boxes) {
console.log('WIN')
result.push('WIN')
result.push(combination)
}
});
console.log(globalBoxesMarked.length)
if (globalBoxesMarked.length === 9 && result.length === 0) {
result.push('TIE')
}
return result
}

View File

@@ -1,5 +1,6 @@
import accessToCombinations from "./accessToCombinations.js"
import checkVictory from "./checkVictory.js"
import tieActions from "./tieActions.js"
import victoryActions from "./victoryActions.js"
export default function gameLogic(checkInputsResult, replay) {
@@ -50,8 +51,7 @@ export default function gameLogic(checkInputsResult, replay) {
actualPlayer.markedBoxes.push(box.id)
const checkVictoryResult = checkVictory(combinations, actualPlayer.markedBoxes)
console.log(checkVictoryResult)
const checkVictoryResult = checkVictory(combinations, actualPlayer.markedBoxes, boxesMarked)
const data = {
@@ -64,6 +64,11 @@ export default function gameLogic(checkInputsResult, replay) {
victoryActions(checkVictoryResult[1], actualPlayer.name, data)
}
if (checkVictoryResult[0] === 'TIE') {
tieActions(data)
}
if (players.indexOf(actualPlayer) === 0) {
actualPlayer = players[1]

View File

@@ -0,0 +1,41 @@
export default function tieActions(data) {
const stylesActions = (() => {
let victoryMessage = document.getElementsByClassName('victory-message')[0]
victoryMessage.classList.remove('hidden')
victoryMessage.classList.add('animate__fadeInDown')
let victoryMessageText = victoryMessage.children[0]
victoryMessageText.innerText = 'Tie!'
let victoryBackground = document.getElementsByClassName('background-winner-div')[0]
victoryBackground.classList.add('show')
let game = document.getElementsByClassName('tic-tac-toe')[0]
game.classList.add('completed')
})()
const button = document.getElementById('play-again-button')
button.addEventListener('click', (e) => {
e.preventDefault()
const game = document.getElementsByClassName('game')[0]
game.classList.add('animate__fadeOutDown')
console.log(data)
setTimeout(() => {
game.classList.add('hidden')
localStorage.setItem('data', JSON.stringify(data))
location.reload();
}, 1000)
})
}