Game logic done

This commit is contained in:
2021-11-23 19:35:11 -03:00
parent b3d77158b6
commit df5ece2016

154
index.js
View File

@@ -24,19 +24,27 @@ const messagesList = {
english: 'The result is a draw! GG',
spanish: 'Empate! Bien Jugado.'
},
victory: {
english: 'You win!',
spanish: 'Ganaste!'
},
defeat: {
english: 'You lost...',
spanish: 'Perdiste...'
},
computerSelection: {
english: 'Computer selection is ',
spanish: 'La selección de la computadora es '
}
}
function victoryMessage() {
console.log(' ' + messagesList.victory[languageSelection])
}
// function translateOption() {
// }
inquirer.prompt({
name: 'languageSelect',
@@ -51,25 +59,45 @@ inquirer.prompt({
const languageSelection = answer.languageSelect.toLowerCase()
function victoryMessage() {
console.log(' ' + messagesList.victory[languageSelection])
}
function defeatMessage() {
console.log(' ' + messagesList.defeat[languageSelection])
}
function translateOption(userSelection, actualLanguage, targetLanguage) {
const index = messagesList.options[actualLanguage].findIndex((element) => element === userSelection)
return messagesList.options[targetLanguage][index]
}
console.log('')
console.log(' ' + messagesList.welcome[languageSelection])
console.log('')
const options = [...messagesList.options[languageSelection]]
inquirer.prompt({
name: 'userSelecction',
message: messagesList.play[languageSelection],
type: 'list',
choices: options
choices: [...messagesList.options[languageSelection]]
})
.then((answer) => {
const options = [...messagesList.options['english']]
const computerSelection = options[Math.floor(Math.random() * options.length)]
const userSelection = answer.userSelecction
let userSelection = answer.userSelecction
userSelection = translateOption(userSelection, languageSelection, 'english')
console.log(' ' + messagesList.computerSelection[languageSelection] + translateOption(computerSelection, 'english', languageSelection))
if (computerSelection === userSelection) {
@@ -77,5 +105,103 @@ inquirer.prompt({
return
}
// if (computerSelection === 'Rock') {
// if (userSelection === 'Paper') {
// victoryMessage()
// return
// }
// if (userSelection === 'Scissors') {
// defeatMessage()
// return
// }
// return
// }
// if (computerSelection === 'Paper') {
// if (userSelection === 'Rock') {
// defeatMessage()
// return
// }
// if (userSelection === 'Scissors') {
// victoryMessage()
// return
// }
// return
// }
// if (computerSelection === 'Scissors') {
// if (userSelection === 'Rock') {
// victoryMessage()
// return
// }
// if (userSelection === 'Paper') {
// defeatMessage()
// return
// }
// return
// }
switch (computerSelection) {
case 'Rock':
if (userSelection === 'Paper') {
victoryMessage()
}
if (userSelection === 'Scissors') {
defeatMessage()
}
break;
case 'Paper':
if (userSelection === 'Rock') {
defeatMessage()
}
if (userSelection === 'Scissors') {
victoryMessage()
}
break;
case 'Scissors':
if (userSelection === 'Rock') {
victoryMessage()
}
if (userSelection === 'Paper') {
defeatMessage()
}
break;
default:
break;
}
})
})