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https://github.com/FranP-code/Hangman-game-with-React.git
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@@ -3,30 +3,31 @@ import Register_Input from '../../Scripts/Register input'
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import Defeat from './Defeat'
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import Victory from './Victory'
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const PuzzleWord = ({hangmanFrame, setHangmanFrame, currentScore, setCurrentScore}) => {
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const PuzzleWord = ({hangmanFrame, setHangmanFrame, currentScore, setCurrentScore, setIsVictory, setIsDefeat}) => {
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const [actualWord, setActualWord] = useState('papa')
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const [isVictory, setIsVictory] = useState(false)
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const [isDefeat, setIsDefeat] = useState(false)
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const generatePuzzleWord = () => {
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const generatePuzzleWord = () => {
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const puzzleWord = document.getElementById('puzzleWord')
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for (let i = 0; i < actualWord.length; i++) {
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let letter = document.createElement('span')
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letter.className = 'letter'
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letter.textContent = ''
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puzzleWord.appendChild(letter)
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}
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const counter = document.createElement('span')
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counter.className = 'counter'
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counter.textContent = '(' + actualWord.length + ')'
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puzzleWord.appendChild(counter)
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}
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React.useEffect(() => {
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@@ -42,13 +43,12 @@ const PuzzleWord = ({hangmanFrame, setHangmanFrame, currentScore, setCurrentScor
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Register_Input(actualWord, hangmanFrame, setHangmanFrame, setIsVictory, setIsDefeat)
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}, [hangmanFrame])
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return (
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<>
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<div className="puzzleWord" id="puzzleWord"></div>
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{isVictory ? <Victory currentScore={currentScore} setCurrentScore={setCurrentScore} /> : null}
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{isDefeat ? <Defeat /> : null}
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</>
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)
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}
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