Files
Rock-Paper-and-Scissors-CLI…/index.js

347 lines
8.5 KiB
JavaScript

const inquirer = require('inquirer')
const colors = require('colors')
const messagesList = {
welcome: {
english: 'Welcome to the Rock Paper and Scissors CLI game!',
spanish: '¡Bienvenido al juego de Piedra Papel o Tijeras desde la consola!'
},
gameTitle: {
english: 'Rock Paper and Scissors CLI game',
spanish: 'Piedra Papel o Tijeras desde la consola'
},
play: {
english: 'Select one option:',
spanish: 'Selecciona una opción'
},
options: {
english: ['Rock', 'Paper', 'Scissors'],
spanish: ['Piedra', 'Papel', 'Tijeras']
},
resultTitle: {
english: 'Results:',
spanish: 'Resultados:'
},
tie: {
english: ' - The result is a draw! GG',
spanish: ' - Empate! Bien Jugado.'
},
victory: {
english: ' - You win!',
spanish: ' - Ganaste!'
},
defeat: {
english: ' - You lost...',
spanish: ' - Perdiste...'
},
computerSelectionTitle: {
english: 'Computer selection:',
spanish: 'Selección de la computadora:'
},
computerSelection: {
english: ' - Computer selection is ',
spanish: ' - La selección de la computadora es '
},
stats: {
title: {
english: 'Stats:',
spanish: 'Estadisticas:'
},
victory: {
english: ' - Victory count: ',
spanish: ' - Victorias: '
},
consecutiveVictory: {
english: ' - Consecutive victory count: ',
spanish: ' - Victorias consecutivas: ',
},
defeat: {
english: ' - Defeat count: ',
spanish: ' - Derrotas: ',
},
},
playAgain: {
title: {
english: 'Do you wanna play again?',
spanish: '¿Quieres jugar otra vez?'
},
options: {
english: ['Yes', 'No'],
spanish: ['Sí', 'No']
}
},
thanksForPlay: {
english: 'Thanks for playing! Francisco Pessano',
spanish: 'Gracias por jugar! Francisco Pessano'
}
}
victoryCount = 0
consecutiveVictoryCount = 0
defeatCount = 0
function gameLogic(languageSelection) {
function showStats() {
console.log()
console.log(messagesList.stats.title[languageSelection].underline.bold)
console.log(messagesList.stats.victory[languageSelection] + victoryCount.toString().bold)
console.log(messagesList.stats.consecutiveVictory[languageSelection] + consecutiveVictoryCount.toString().bold)
console.log(messagesList.stats.defeat[languageSelection] + defeatCount.toString().bold)
}
function victoryMessage() {
victoryCount++
consecutiveVictoryCount++
console.log(messagesList.victory[languageSelection].bold.green)
}
function defeatMessage() {
defeatCount++
consecutiveVictoryCount = 0
console.log(messagesList.defeat[languageSelection].bold.red)
}
function translateOption(userSelection, actualLanguage, targetLanguage) {
const index = messagesList.options[actualLanguage].findIndex((element) => element === userSelection)
return messagesList.options[targetLanguage][index]
}
function translatePlayAgainOption(userSelection, actualLanguage, targetLanguage) {
const index = messagesList.playAgain.options[actualLanguage].findIndex((element) => element === userSelection)
return messagesList.playAgain.options[targetLanguage][index]
}
inquirer.prompt({
name: 'userSelecction',
message: messagesList.play[languageSelection],
type: 'list',
choices: [...messagesList.options[languageSelection]]
})
.then((answer) => {
const options = [...messagesList.options['english']]
const computerSelection = options[Math.floor(Math.random() * options.length)]
let userSelection = answer.userSelecction
userSelection = translateOption(userSelection, languageSelection, 'english')
console.log()
console.log(messagesList.computerSelectionTitle[languageSelection].underline.bold)
console.log(messagesList.computerSelection[languageSelection] + colors.bold(translateOption(computerSelection, 'english', languageSelection)))
console.log()
console.log(messagesList.resultTitle[languageSelection].underline.bold)
if (computerSelection === userSelection) {
console.log(messagesList.tie[languageSelection].bold.yellow)
}
// if (computerSelection === 'Rock') {
// if (userSelection === 'Paper') {
// victoryMessage()
// return
// }
// if (userSelection === 'Scissors') {
// defeatMessage()
// return
// }
// return
// }
// if (computerSelection === 'Paper') {
// if (userSelection === 'Rock') {
// defeatMessage()
// return
// }
// if (userSelection === 'Scissors') {
// victoryMessage()
// return
// }
// return
// }
// if (computerSelection === 'Scissors') {
// if (userSelection === 'Rock') {
// victoryMessage()
// return
// }
// if (userSelection === 'Paper') {
// defeatMessage()
// return
// }
// return
// }
switch (computerSelection) {
case 'Rock':
if (userSelection === 'Paper') {
victoryMessage()
}
if (userSelection === 'Scissors') {
defeatMessage()
}
break;
case 'Paper':
if (userSelection === 'Rock') {
defeatMessage()
}
if (userSelection === 'Scissors') {
victoryMessage()
}
break;
case 'Scissors':
if (userSelection === 'Rock') {
victoryMessage()
}
if (userSelection === 'Paper') {
defeatMessage()
}
break;
default:
break;
}
showStats()
console.log('')
inquirer.prompt({
name: 'playAgain',
message: messagesList.playAgain.title[languageSelection],
type: 'list',
choices: [...messagesList.playAgain.options[languageSelection]]
})
.then((answer) => {
const response = translatePlayAgainOption(answer.playAgain, languageSelection, 'english')
if (response === 'Yes') {
console.clear()
console.log()
console.log(messagesList.gameTitle[languageSelection].bold.brightBlue)
console.log()
gameLogic(languageSelection)
return
}
if (response === 'No') {
console.log()
console.log(messagesList.thanksForPlay[languageSelection].bold.brightYellow)
console.log()
return
}
})
})
}
console.clear()
inquirer.prompt({
name: 'languageSelect',
message: 'Select language:',
default: 'English',
type: 'list',
choices: ['English', 'Spanish']
})
.then((answer) => {
const languageSelection = answer.languageSelect.toLowerCase()
console.log('')
console.log(messagesList.welcome[languageSelection].bold.brightBlue)
console.log('')
gameLogic(languageSelection)
})