Game Logic done

This commit is contained in:
2021-10-19 16:20:26 -03:00
parent 9425e27bd3
commit 9f9cf73bf3
13 changed files with 154 additions and 30 deletions

View File

@@ -15,11 +15,20 @@ import { RecoveryCurrentScore } from "./Storage Scripts/RecoveryCurrentScore";
import { RecoveryCurrentCategory } from "./Storage Scripts/RecoveryCurrentCategory";
import { RecoveryCurrentLanguage } from "./Storage Scripts/RecoveryCurrentLanguage";
import { AlmacenateLanguage } from "./Storage Scripts/AlmacenateLanguage";
import WrongLetters from "./components/WrongLetters/WrongLetters";
import WrongLetters from "./components/LettersRegistered/LettersRegistered";
import Word from "./components/Word/Word";
import LettersRegistered from "./components/LettersRegistered/LettersRegistered";
import alphabet from "./General Scripts/alphabet"
import checkVictory from "./General Scripts/checkVictory";
import checkDefeat from "./General Scripts/checkDefeat";
function App() {
const [displayApp, setDisplayApp] = useState(false)
const [displayApp, setDisplayApp] = useState(true)
const [selectedWord, setSelectedWord] = useState('TEST')
const [correctLetters, setCorrectLetters] = useState([])
const [lettersRegistered, setLettersRegistered] = useState([])
const [language, setLanguage] = useState('english')
const [languageIsReady, setLanguageIsReady] = useState(false)
@@ -36,7 +45,6 @@ function App() {
const [displayCategories, setDisplayCategories] = useState(false)
React.useEffect(() => {
RecoveryCurrentScore(setCurrentScore)
RecoveryCurrentCategory(setCategory)
@@ -48,10 +56,47 @@ function App() {
ChangeTitle(language)
setLanguageIsReady(true)
setSelectedWord(selectedWord.toLowerCase())
}, [])
if (endOfGame) {
React.useEffect(() => {
const registerKeys = e => {
const currentKey = e.key.toLowerCase()
if (displayApp) {
if (alphabet.includes(currentKey)) {
setLettersRegistered([...lettersRegistered, currentKey])
if (selectedWord.includes(currentKey)) {
if (!correctLetters.includes(currentKey)) {
setCorrectLetters([...correctLetters, currentKey])
checkVictory(setEndOfGame)
}
}
else {
setHangmanFrame(hangmanFrame + 1)
checkDefeat(setEndOfGame, hangmanFrame)
}
}
}
}
window.addEventListener('keyup', registerKeys)
return () => window.removeEventListener('keyup', registerKeys)
}, [correctLetters, displayApp, lettersRegistered, setLettersRegistered, hangmanFrame, selectedWord])
if (endOfGame) {
setTimeout(() => {
AlmacenateCurrentScore(currentScore)
@@ -97,11 +142,13 @@ function App() {
/>
<Word />
<Word
selectedWord={selectedWord}
correctLetters={correctLetters}
/>
</div>
<WrongLetters />
</div>
{
//!displayApp ? <Loading /> : null
@@ -109,7 +156,10 @@ function App() {
{endOfGame === 'Victory' ? <Victory currentScore={currentScore} setCurrentScore={setCurrentScore} /> : null}
{endOfGame === 'Defeat' ? <Defeat /> : null}
</div>
<LettersRegistered
lettersRegistered={lettersRegistered}
/>
</>
);
}